Research

2023

Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography

Bala, Paulo; Sanches, Pedro; Cesário, Vanessa; Leão, Sarah; Rodrigues, Catarina; Nunes, Nuno Jardim; Nisi, Valentina

Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography Inproceedings Forthcoming

In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, Hamburg, Germany, Forthcoming.

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2022

Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content

Bala, Paulo; James, Stuart; Bue, Alessio Del; Nisi, Valentina

Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content Incollection

In: Vosmeer, Mirjam; Holloway-Attaway, Lissa (Ed.): Interactive Storytelling, vol. 13762, pp. 139–158, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-22297-9 978-3-031-22298-6, (Series Title: Lecture Notes in Computer Science).

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2021

Square Peg, Round Hole: A Case Study on Using Visual Question & Answering in Games

Bala, Paulo; Nisi, Valentina; Dionisio, Mara; Nunes, Nuno Jardim; James, Stuart

Square Peg, Round Hole: A Case Study on Using Visual Question & Answering in Games Inproceedings

In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 133–139, Association for Computing Machinery, Virtual Event, Austria, 2021, ISBN: 9781450383561.

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Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS

Bala, Paulo; Oakley, Ian; Nisi, Valentina; Nunes, Nuno

Dynamic Field of View Restriction in 360º Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS Inproceedings

In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, New York, NY, USA, 2021.

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Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity

Dionísio, Mara; Nisi, Valentina; Xin, Jin; Bala, Paulo; James, Stuart; Nunes, Nuno Jardim

Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity Incollection

In: Hauge, Jannicke Baalsrud; Cardoso, Jorge C. S.; Roque, Licínio; Gonzalez-Calero, Pedro A (Ed.): Entertainment Computing – ICEC 2021, vol. 13056, pp. 427–432, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-89393-4 978-3-030-89394-1, (Series Title: Lecture Notes in Computer Science).

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2020

Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare

Bala, Paulo; Dionisio, Mara; Oliveira, Sarah; Andrade, Tânia; Nisi, Valentina

Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare Inproceedings

In: Entertainment Computing – ICEC 2020, Springer, 2020.

Abstract | Links | BibTeX

Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia

Dionisio, Mara; Bala, Paulo; Oliveira, Sarah; Nisi, Valentina

Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia Inproceedings

In: International Conference on Interactive Digital Storytelling 2020, pp. 281–284, Springer, Cham 2020.

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Tell a Tail 360º: Immersive Storytelling on Animal Welfare

Bala, Paulo; Dionisio, Mara; Andrade, Tânia; Nisi, Valentina

Tell a Tail 360º: Immersive Storytelling on Animal Welfare Inproceedings

In: International Conference on Interactive Digital Storytelling 2020, pp. 357–360, Springer, Cham 2020.

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VR open scores: scores as inspiration for VR scenarios

Masu, Raul; Bala, Paulo; Ahmad, Asif M; Correia, Nuno Do Nascimento; Nisi, Valentina; Nunes, Nuno; Romão, Teresa

VR open scores: scores as inspiration for VR scenarios Inproceedings

In: Proceedings of NIME 2020, Birmingham, UK, NIME 2020, ISSN: 2220-4806.

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Staying on Track: a Comparative Study on the Use of Optical Flow in 360º Video to Mitigate VIMS

Bala, Paulo; Oakley, Ian; Nisi, Valentina; Nunes, Nuno

Staying on Track: a Comparative Study on the Use of Optical Flow in 360º Video to Mitigate VIMS Inproceedings

In: ACM International Conference on Interactive Media Experiences, pp. 82–93, 2020.

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2019

"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos

Bala, Paulo; Masu, Raul; Nisi, Valentina; Nunes, Nuno

"When the Elephant Trumps": A Comparative Study on Spatial Audio for Orientation in 360º Videos Inproceedings

In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.

Abstract | Links | BibTeX

Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components

Nisi, Valentina; Dionisio, Mara Sofia; Bala, Paulo; Gross, Tom; Nunes, Nuno Jardim; others,

Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components Journal Article

In: International Journal of Creative Interfaces and Computer Graphics (IJCICG), vol. 10, no. 1, pp. 1–15, 2019.

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2018

Cue Control: Interactive Sound Spatialization for 360º Videos

Bala, Paulo; Masu, Raul; Nisi, Valentina; Nunes, Nuno

Cue Control: Interactive Sound Spatialization for 360º Videos Inproceedings

In: International Conference on Interactive Digital Storytelling, pp. 333–337, Springer, Cham, 2018.

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Visually induced motion sickness in 360 videos: comparing and combining visual optimization techniques.

Bala, Paulo; Dionísio, Dina; Nisi, Valentina; Nunes, Nuno

Visually induced motion sickness in 360 videos: comparing and combining visual optimization techniques. Inproceedings

In: IEEE International Symposium for Mixed and Augmented Reality 2018, 2018.

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Bringing Locative Media Indoors: Strategies For Remediation

Dionísio, Mara; Bala, Paulo; Nisi, Valentina; Câmara, Sandra

Bringing Locative Media Indoors: Strategies For Remediation Incollection

In: Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art Approaches, pp. 71–92, Carnegie Mellon University: ETC Press, Pittsburgh, PA, 2018.

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2017

DreamScope: Evaluating Interactive 360 Degree Virtual Reality in a Physical Narrative Art Installation

Nisi, Valentina; Dionisio, Mara; Bala, Paulo; Gross, Tom; Nunes, Nuno

DreamScope: Evaluating Interactive 360 Degree Virtual Reality in a Physical Narrative Art Installation Inproceedings

In: 8th International Conference on Digital Arts - ARTECH 2017, pp. 67–75, 2017.

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Evaluating User Experience in 360º Storytelling Through Analytics

Bala, Paulo; Nisi, Valentina; Nunes, Nuno

Evaluating User Experience in 360º Storytelling Through Analytics Inproceedings

In: International Conference on Interactive Digital Storytelling, pp. 270–273, Springer, Cham, 2017.

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Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences

Dionisio, Mara; Bala, Paulo; Nisi, Valentina; Nunes, Nuno

Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences Inproceedings

In: 16th International Conference on Mobile and Ubiquitous Multimedia, pp. 165, 176, 2017.

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Evaluating the influence of location and medium applied to mobile VR storytelling

Bala, Paulo; Dionísio, Mara; Trindade, Rui; Olim, Sandra; Nisi, Valentina; Nunes, Nuno

Evaluating the influence of location and medium applied to mobile VR storytelling Inproceedings

In: 16th International Conference on Mobile and Ubiquitous Multimedia, pp. 371, 378, 2017.

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Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience

Dionísio, Mara; Bala, Paulo; Nisi, Valentina; Oakley, Ian; Nunes, Nuno

Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience Inproceedings

In: International Conference on Advances in Computer Entertainment, pp. 32–45, Springer, Cham, 2017.

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2016

“Echoes of Nature”: a transmedia project to foster dialogue about the natural capital of Madeira island

Nisi, Valentina; Dionisio, Mara; Silva, Claudia; Castro, Deborah; Dionisio, Dina; Radeta, Marko; Bala, Paulo; Nunes, Nuno

“Echoes of Nature”: a transmedia project to foster dialogue about the natural capital of Madeira island Workshop

2016.

Abstract | Links | BibTeX

IVRUX: A tool for analyzing immersive narratives in virtual reality

Bala, Paulo; Dionisio, Mara; Nisi, Valentina; Nunes, Nuno

IVRUX: A tool for analyzing immersive narratives in virtual reality Inproceedings

In: International Conference on Interactive Digital Storytelling, pp. 3–11, Springer, Cham, 2016.

Abstract | Links | BibTeX

Transmedia storytelling for exposing natural capital and promoting ecotourism

Dionisio, Mara; Nisi, Valentina; Nunes, Nuno; Bala, Paulo

Transmedia storytelling for exposing natural capital and promoting ecotourism Inproceedings

In: International Conference on Interactive Digital Storytelling, pp. 351–362, Springer, Cham, 2016.

Abstract | Links | BibTeX

2015

Lucid Peninsula: DreamScope–An Interactive Physical Installation

Dionisio, Mara; Bala, Paulo; Trindade, Rui; Nisi, Valentina; Hanna, Julian

Lucid Peninsula: DreamScope–An Interactive Physical Installation Inproceedings

In: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, pp. 377–378, ACM, 2015.

Abstract | Links | BibTeX

DreamScope Catcher: a Touch Sensitive Interface to Catch Dreams

Dionisio, Mara; Bala, Paulo; Trindade, Rui; Nisi, Valentina; Nunes, Nuno; others,

DreamScope Catcher: a Touch Sensitive Interface to Catch Dreams Inproceedings

In: Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, pp. 417–420, ACM, 2015.

Abstract | Links | BibTeX

Keyewai: Looking at Cooperation in a Holographic Projection Screen

Bala, Paulo; Nóbrega, Lucilia; Neves, Guilherme; Lopes, Lais; Morna, Joana; Camacho, João; Freitas, Cristina

Keyewai: Looking at Cooperation in a Holographic Projection Screen Inproceedings

In: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, pp. 61–64, ACM, 2015.

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2014

tCAD: a 3D modeling application on a depth enhanced tabletop computer

Bala, Paulo

tCAD: a 3D modeling application on a depth enhanced tabletop computer Masters Thesis

University of Madeira, 2014.

Abstract | Links | BibTeX