Fragments of Laura (2015-2019)

“Fragments of Laura” is a mobile app that gives users the chance to discover seven specific locations of Funchal through storytelling. Developed by a multidisciplinary team, this project’s goal it is to enhance the tourists’ experience, providing them with an entertaining way to explore some of Funchal locations and learn about Madeiran culture.

Platform: Android, Google Cardboard, Google Tango
Timespan: November 2015 – October 2019
Role: Research Assistant, Experience Designer, Programmer
Team: Mara Dionísio, Sandra Olim, Rui Trindade, Dina Dionísio, Duarte Teixeira, Eduardo Câmara Gomes, Ana Bettencourt, Valentina Nisi and Paulo Bala

Fragments of Laura” is a fictional narrative delivered to its audience through a custom made location- aware mobile application. The narrative is presented in audiovisual content (2D motion comics) and interactive virtual reality scenes, and it promotes the exploration of some city landmarks while providing key information about the natural heritage of the island. At the end of each plot point, a teaser video interview with local scientists and inhabitants is offered to put the audience in touch with real events and facts about Madeira. The complete version of these interviews can be viewed on Fragments of Laura Website.

“Fragments of Laura” was developed as part of the Beanstalk project. As an initial member of project, I collaborated on the conceptualisation and writing of the story. Additionally, I developed an interactive 360º scene for different platforms (smartphone, Google Cardboard compatible devices, and Google Tango). Furthermore, as a research assistant, I collaborated on the dissemination of the project through the following publications.

Publications:

Bringing Locative Media Indoors: Strategies For Remediation

Dionísio, Mara; Bala, Paulo; Nisi, Valentina; Câmara, Sandra

Bringing Locative Media Indoors: Strategies For Remediation Book Section

In: Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art Approaches, pp. 71–92, Carnegie Mellon University: ETC Press, Pittsburgh, PA, 2018.

Links | BibTeX

Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience

Dionísio, Mara; Bala, Paulo; Nisi, Valentina; Oakley, Ian; Nunes, Nuno

Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience Proceedings Article

In: International Conference on Advances in Computer Entertainment, pp. 32–45, Springer, Cham, 2017.

Abstract | Links | BibTeX

Evaluating the influence of location and medium applied to mobile VR storytelling

Bala, Paulo; Dionísio, Mara; Trindade, Rui; Olim, Sandra; Nisi, Valentina; Nunes, Nuno

Evaluating the influence of location and medium applied to mobile VR storytelling Proceedings Article

In: 16th International Conference on Mobile and Ubiquitous Multimedia, pp. 371, 378, 2017.

Abstract | Links | BibTeX

Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences

Dionisio, Mara; Bala, Paulo; Nisi, Valentina; Nunes, Nuno

Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences Proceedings Article

In: 16th International Conference on Mobile and Ubiquitous Multimedia, pp. 165, 176, 2017.

Abstract | Links | BibTeX

“Echoes of Nature”: a transmedia project to foster dialogue about the natural capital of Madeira island

Nisi, Valentina; Dionisio, Mara; Silva, Claudia; Castro, Deborah; Dionisio, Dina; Radeta, Marko; Bala, Paulo; Nunes, Nuno

“Echoes of Nature”: a transmedia project to foster dialogue about the natural capital of Madeira island Workshop

2016.

Abstract | Links | BibTeX

Transmedia storytelling for exposing natural capital and promoting ecotourism

Dionisio, Mara; Nisi, Valentina; Nunes, Nuno; Bala, Paulo

Transmedia storytelling for exposing natural capital and promoting ecotourism Proceedings Article

In: International Conference on Interactive Digital Storytelling, pp. 351–362, Springer, Cham, 2016.

Abstract | Links | BibTeX

IVRUX: A tool for analyzing immersive narratives in virtual reality

Bala, Paulo; Dionisio, Mara; Nisi, Valentina; Nunes, Nuno

IVRUX: A tool for analyzing immersive narratives in virtual reality Proceedings Article

In: International Conference on Interactive Digital Storytelling, pp. 3–11, Springer, Cham, 2016.

Abstract | Links | BibTeX