“Fragments of Laura” is a mobile app that gives users the chance to discover seven specific locations of Funchal through storytelling. Developed by a multidisciplinary team, this project’s goal it is to enhance the tourists’ experience, providing them with an entertaining way to explore some of Funchal locations and learn about Madeiran culture.
Platform: Android, Google Cardboard, Google Tango
Timespan: November 2015 – October 2019
Role: Research Assistant, Experience Designer, Programmer
Team: Mara Dionísio, Sandra Olim, Rui Trindade, Dina Dionísio, Duarte Teixeira, Eduardo Câmara Gomes, Ana Bettencourt, Valentina Nisi and Paulo Bala
“Fragments of Laura” is a fictional narrative delivered to its audience through a custom made location- aware mobile application. The narrative is presented in audiovisual content (2D motion comics) and interactive virtual reality scenes, and it promotes the exploration of some city landmarks while providing key information about the natural heritage of the island. At the end of each plot point, a teaser video interview with local scientists and inhabitants is offered to put the audience in touch with real events and facts about Madeira. The complete version of these interviews can be viewed on Fragments of Laura Website.
“Fragments of Laura” was developed as part of the Beanstalk project. As an initial member of project, I collaborated on the conceptualisation and writing of the story. Additionally, I developed an interactive 360º scene for different platforms (smartphone, Google Cardboard compatible devices, and Google Tango). Furthermore, as a research assistant, I collaborated on the dissemination of the project through the following publications.
Looking Forward, Looking Back: Interactive Digital Storytelling and Hybrid Art Approaches, pp. 71–92, Carnegie Mellon University: ETC Press, Pittsburgh, PA, 2018.
International Conference on Advances in Computer Entertainment, pp. 32–45, Springer, Cham, 2017.
16th International Conference on Mobile and Ubiquitous Multimedia, pp. 371, 378, 2017.
16th International Conference on Mobile and Ubiquitous Multimedia, pp. 165, 176, 2017.
International Conference on Interactive Digital Storytelling, pp. 351–362, Springer, Cham, 2016.
International Conference on Interactive Digital Storytelling, pp. 3–11, Springer, Cham, 2016.